Updates
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# Rebuild your next project incrementally.
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Create builds incrementally without stopping your server.
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## Requirements
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There are a few requirements to get this to work
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### Update your `next-config.js` file
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You need to update the distribution directory in your `next-config.js`. Like this:
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```javascript
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import type { NextConfig } from "next";
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import grabDist from "@moduletrace/buncid/dist/rebuilds/next-js/grabDist";
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const distDir = grabDist();
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const nextConfig: NextConfig = {
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/* config options here */
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reactStrictMode: true,
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distDir,
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};
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export default nextConfig;
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```
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That's it. This dynamically handles your distribution directory for both `dev` and `start` scripts. Your `development` environment uses the `.next` directory, while your `production` environment uses the `.dist` directory.
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@@ -0,0 +1,50 @@
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import fs from "fs";
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import path from "path";
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const production = process.env.NODE_ENV == "production";
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const isBuilding = process.env.BUILDING_APP;
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/**
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* # Grab the current distribution directory
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* @description This returns the relative path from the CWD. Eg `./.dist/build-1`
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* @returns {string | undefined}
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*/
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export default function grabDist(): string | undefined {
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const DIST_DIR = path.resolve(process.cwd(), "./.dist");
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if (isBuilding) {
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const distDir = (() => {
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try {
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const buildNumber = fs.readFileSync(
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`${DIST_DIR}/BUILD`,
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"utf-8"
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);
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return `.dist/build-${buildNumber}`;
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} catch (/** @type {*} */ error: any) {
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console.log("Build Number Generation Error =>", error.message);
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process.exit();
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}
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})();
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return distDir;
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}
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if (production) {
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const distDir = (() => {
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try {
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const buildNumber = fs.readFileSync(
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`${DIST_DIR}/BUILD`,
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"utf-8"
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);
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return `.dist/build-${buildNumber}`;
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} catch (/** @type {*} */ error: any) {
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console.log("Build Number Parse Error =>", error.message);
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process.exit();
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}
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})();
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return distDir;
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}
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return undefined;
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}
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@@ -0,0 +1,139 @@
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#!/usr/bin/env bun
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import path from "path";
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import fs from "fs";
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import {
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execSync,
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spawnSync,
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SpawnSyncOptionsWithStringEncoding,
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} from "child_process";
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const DIST_DIR = path.resolve(process.cwd(), "./.dist");
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let PREV_BUILD_NO = "0";
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const MAX_BUILDS = process.env.BUNCID_MAX_BUILDS
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? Number(process.env.BUNCID_MAX_BUILDS)
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: 10;
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if (
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MAX_BUILDS < 1 ||
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Number.isNaN(MAX_BUILDS) ||
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typeof MAX_BUILDS !== "number"
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) {
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throw new Error("Invalid MAX_BUILDS");
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}
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if (!fs.existsSync(DIST_DIR)) fs.mkdirSync(DIST_DIR);
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if (fs.existsSync(`${DIST_DIR}/BUILD`)) {
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PREV_BUILD_NO = fs.readFileSync(`${DIST_DIR}/BUILD`, "utf-8");
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} else {
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fs.writeFileSync(`${DIST_DIR}/BUILD`, "0", "utf-8");
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}
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try {
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const buildNumber = fs.readFileSync(`${DIST_DIR}/BUILD`, "utf-8");
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const newBuildNumber = Number(buildNumber) + 1;
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if (newBuildNumber < 0) {
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throw new Error("Invalid Build Number");
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}
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fs.writeFileSync(`${DIST_DIR}/BUILD`, String(newBuildNumber));
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if (newBuildNumber > MAX_BUILDS) {
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const builds = fs.readdirSync(DIST_DIR);
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const buildDirs = builds.filter((build) => build.match(/build-\d+/));
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for (const buildDir of buildDirs) {
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const buildDirPath = path.join(DIST_DIR, buildDir);
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const buildDirStat = fs.statSync(buildDirPath);
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if (buildDirStat.isDirectory()) {
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const buildDirName = buildDir.split("-")[1];
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const buildDirNumber = Number(buildDirName);
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if (buildDirNumber <= newBuildNumber - MAX_BUILDS) {
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fs.rmdirSync(buildDirPath, { recursive: true });
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console.log("Deleted Build Directory =>", buildDirPath);
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}
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}
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}
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}
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} catch (error: any) {
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console.log("Build Number Parse Error =>", error.message);
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process.exit(1);
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}
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const spawnSyncOptions: SpawnSyncOptionsWithStringEncoding = {
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stdio: "inherit",
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encoding: "utf-8",
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shell: process.platform?.match(/win32/i) ? "bash.exe" : undefined,
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env: {
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...process.env,
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BUILDING_APP: "true",
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},
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};
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const build = spawnSync("bunx", ["next", "build"], spawnSyncOptions);
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/**
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* @returns {string}
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*/
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function grabNewDistDir(): string {
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try {
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const buildNumber = fs.readFileSync(`${DIST_DIR}/BUILD`, "utf-8");
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return `.dist/build-${buildNumber}`;
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} catch (/** @type {*} */ error: any) {
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console.log("Build Number Parse Error =>", error.message);
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process.exit();
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}
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}
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const newDistDir = grabNewDistDir();
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// if (!fs.existsSync(newDistDir)) {
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// fs.mkdirSync(newDistDir, { recursive: true });
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// }
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// if (!fs.existsSync(`${newDistDir}/BUILD_ID`)) {
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// fs.writeFileSync(`${newDistDir}/BUILD_ID`, "4");
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// }
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/**
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* # Revert Directories
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* @param {string} dir - New Build Directory Path
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*/
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function revert(dir: string) {
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console.log("Build Failed!", build?.error?.message || build.stderr);
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fs.writeFileSync(`${DIST_DIR}/BUILD`, PREV_BUILD_NO, "utf-8");
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execSync(`rm -Rf ${dir}`, { cwd: process.cwd() });
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const writeErr = build.error
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? build.error.message
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: build.stderr
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? build.stderr.toString()
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: "NO BUILD_ID found in New Build Folder";
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fs.writeFileSync(
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`${DIST_DIR}/LAST_BUILD_FAIL`,
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Date() + "\n\n" + writeErr,
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"utf-8"
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);
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process.exit(1);
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}
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if (
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build.error ||
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build.stderr ||
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build.status != 0 ||
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!fs.existsSync(`${newDistDir}/BUILD_ID`)
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) {
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revert(newDistDir);
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throw new Error("Build Failed!");
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}
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process.on("exit", () => {
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const onExitDir = grabNewDistDir();
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if (!fs.existsSync(`${onExitDir}/BUILD_ID`)) {
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revert(onExitDir);
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}
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});
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