Push HMR updates before the SSR rebuild in dev
Client-only edits are sent to the browser right after the hydration build, without re-running server functions; SSR rebuilds afterwards and props are re-fetched only when a .server.ts output changed or after fullRebuild. Page requests wait for an in-flight SSR rebuild. The SSR build no longer runs Tailwind, the PostCSS processor is reused across rebuilds, and the watcher debounce drops from 200ms to 50ms. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -15,6 +15,7 @@ import path from "path";
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import cleanupLogsDirs from "../../cleanup-logs-dir";
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import grabRelativePath from "../../../utils/grab-relative-path";
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import cleanupArtifacts from "../../server/cleanup-artifacts";
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import { pushClientUpdate } from "../../server/server-post-build-fn";
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const { BUNX_BUNDLER_ERROR_EXIT_FILE, BUNX_ERROR_LOGS_DIR } = grabDirNames();
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@@ -32,13 +33,22 @@ type Params = {
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changed_pages?: string[];
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}) => Promise<void> | void;
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build_only?: boolean;
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/**
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* Always re-fetch server props after this context's first build, even
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* when only client code changed (set by `fullRebuild`, e.g. after a
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* config change).
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*/
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refresh_props_on_first_build?: boolean;
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};
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export default function esbuildCTXArtifactTracker({
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entryToPage,
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post_build_fn,
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build_only,
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refresh_props_on_first_build,
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}: Params) {
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let force_props_refresh = Boolean(refresh_props_on_first_build);
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const artifactTracker: Plugin = {
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name: "artifact-tracker",
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setup(build) {
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@@ -135,12 +145,16 @@ export default function esbuildCTXArtifactTracker({
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global.BUNEXT_BUILD_FAILED = false;
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global.BUNEXT_BUNDLER_CTX_DISPOSED = false;
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const props_refresh_forced = force_props_refresh;
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force_props_refresh = false;
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const does_error_file_exist = existsSync(
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BUNX_BUNDLER_ERROR_EXIT_FILE,
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);
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// SSR must finish before HMR so server props are fresh.
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// The rebuild is single-flighted: concurrent hydration
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// Client-only changes are pushed before the SSR rebuild;
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// anything that may change server props waits for SSR so
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// props are fresh. The rebuild is single-flighted: concurrent hydration
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// rebuilds join the in-flight SSR rebuild instead of
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// starting overlapping ones.
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if (build_only) {
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@@ -158,6 +172,37 @@ export default function esbuildCTXArtifactTracker({
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rmSync(BUNX_BUNDLER_ERROR_EXIT_FILE, { force: true });
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cleanupLogsDirs();
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await fullRebuild();
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} else if (
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changed_pages.length > 0 &&
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post_build_fn &&
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!props_refresh_forced
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) {
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// Client graph changed: push the new bundle right away.
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// Server functions live in `.server.ts` files, outside
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// the client graph, so the browser's current props are
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// still valid and it needn't wait for the SSR rebuild.
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pushClientUpdate(changed_pages);
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const server_hashes_before = grabServerEntryPaths();
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try {
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await enqueueSSRRebuild();
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} catch (error) {
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log.error(`SSR Bundler Error: ${error}`);
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}
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// A module shared by a page and its server file changed:
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// props may differ, so re-fetch them for every tab.
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if (server_hashes_before !== grabServerEntryPaths()) {
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try {
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await post_build_fn({
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artifacts: artifacts || [],
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changed_pages: [],
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});
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} catch (error) {
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log.error(`Post-build Error: ${error}`);
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}
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}
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} else {
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try {
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await enqueueSSRRebuild();
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@@ -188,3 +233,19 @@ export default function esbuildCTXArtifactTracker({
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return artifactTracker;
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}
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/**
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* Fingerprint of the SSR outputs of all `.server.ts(x)` entries. Outputs are
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* content-hashed, so a changed fingerprint means some server function's code
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* (or a module it imports) changed.
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*/
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function grabServerEntryPaths(): string {
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const map = global.BUNEXT_SSR_BUNDLER_CTX_MAP;
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if (!map) return "";
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return Object.keys(map)
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.filter((key) => key.match(/\.server\.tsx?$/))
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.sort()
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.map((key) => `${key}:${map[key]?.path || ""}`)
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.join("\n");
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}
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