);
let html = `\n`;
// const stream = await renderToReadableStream(final_component, {
// onError(error: any) {
// if (error.message.includes('unique "key" prop')) return;
// console.error(error);
// },
// });
// const htmlBody = await new Response(stream).text();
silenceConsole();
let htmlBody: string;
let render_error: any;
let has_render_error = false;
const render_timeout_ms =
global.BUNEXT_CONFIG.ssr_render_timeout_ms ||
AppData["DefaultSSRRenderTimeoutMs"];
// Without a deadline, a Suspense boundary that never settles keeps the
// request (and its whole render tree) alive forever. The timer is
// cleared once the render ends so finished requests don't linger.
const render_abort = new AbortController();
const render_timeout = setTimeout(
() =>
render_abort.abort(
new RenderTimeoutError(
`Page render timed out after ${render_timeout_ms}ms`,
),
),
render_timeout_ms,
);
try {
const stream = await renderToReadableStream(final_component, {
signal: render_abort.signal,
onError(error: any) {
if (error?.message?.includes('unique "key" prop')) return;
if (!has_render_error) {
has_render_error = true;
render_error = error;
}
// A timeout has no useful stack; it's logged upstream.
if (!(error instanceof RenderTimeoutError)) {
original_console.error(error);
}
},
});
htmlBody = await new Response(stream).text();
} finally {
clearTimeout(render_timeout);
restoreConsole();
}
// A component crash during SSR must surface as a proper error (handled
// upstream as a 500 page). React only reports these to `onError`; without
// rethrowing, the user gets a 200 with broken/blank markup.
if (has_render_error) {
throw render_error;
}
html += htmlBody;
return html;
}
class RenderTimeoutError extends Error {}
let original_console: Pick<
Console,
"log" | "warn" | "error" | "info" | "debug"
> = console;
let silenced_renders = 0;
/**
* Renders can overlap (each one awaits the stream), so the console is
* swapped only by the first active render and restored by the last one.
* Otherwise a render could save another render's no-ops as the "original"
* console and silence the server for good.
*/
function silenceConsole() {
if (silenced_renders++ > 0) return;
original_console = {
log: console.log,
warn: console.warn,
error: console.error,
info: console.info,
debug: console.debug,
};
console.log = () => {};
console.warn = () => {};
console.error = () => {};
console.info = () => {};
console.debug = () => {};
}
function restoreConsole() {
if (--silenced_renders > 0) return;
silenced_renders = 0;
Object.assign(console, original_console);
}