Let a bot take any colour
A bot's identity was one of seven hues, and the hue picked both its colour and its stone shape. Now its colour is free and its stone is its own: - `bots.color` holds any `#rrggbb`, `bots.stone` the flat-cut shape it's drawn on. `bots.hue` stays as the palette column they replaced, read only as a fallback; `src/scripts/move-bot-colour-to-owners.ts` backfills an install from it (safe to rerun). - `src/utils/bot-color.ts` is the only place a colour is validated or resolved (`resolveBotColor`/`resolveBotStone` carry the old hue forward, `botColorNeedsPaperFace` flips the eyes to paper on a very dark body), and `src/utils/bot-stone-props.ts` gives every row its props, so a row saved before this still renders as it did. - `BotStone` takes the colour as the body's SVG `fill`, the one documented exception to the token rule: an arbitrary hex has no token to point at. `UnreadDot` follows it. - The picker keeps the palette tiles (still shape and colour together) and adds a native swatch and a hex field, so a custom colour keeps its stone. Same place as before: the header avatar's modal and Settings > Bots, for crew managers. The coordinator stays hue-less. - A recolour reaches other open tabs through `pushBotUpdated`.
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@@ -4,7 +4,7 @@ This is **Cobble** (`cobble.moduletrace.org`): an open-source crew of small AI w
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**The handoff is outdated.** `assets/handoff/` (gitignored locally: `PRODUCT.md`, `IMPLEMENTATION.md`, `tokens/`, `assets/`) is the *foundation*, not the design: it is what the project started from, and the app has moved well past it. Its layouts, screens (`assets/screens/*.png`), right-hand "working on" panel, and PRODUCT/IMPLEMENTATION briefs describe an early single-chat prototype and must not be used as reference for the current UI or copied into docs, screenshots or marketing. What is still authoritative in it:
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- **Brand assets:** the stone icons (`public/brand/icons/*.svg`, mirrored into `src/data/stone-geometry.ts`), the coordinator (`public/brand/coordinator/`), the app icon (`public/brand/app-icon/`), and the wordmark (`public/brand/wordmark/`, mirrored into `src/data/wordmark-paths.ts`). These are the identity and do not change; the mark is a stone with exactly one flat cut, hue is a bot's identity (never status), the coordinator is hue-less.
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- **Brand assets:** the stone icons (`public/brand/icons/*.svg`, mirrored into `src/data/stone-geometry.ts`), the coordinator (`public/brand/coordinator/`), the app icon (`public/brand/app-icon/`), and the wordmark (`public/brand/wordmark/`, mirrored into `src/data/wordmark-paths.ts`). These are the identity and do not change; the mark is a stone with exactly one flat cut, a bot's colour is its identity (never status), the coordinator is hue-less.
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- **Tokens:** `tokens/tokens.css` was the origin of the `:root` / `.dark` block in `src/styles/main.css`. From here on `src/styles/main.css` is the source of truth; treat the handoff CSS as historical.
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For the current UI, read the code: `src/layouts/bots/` (rail, workspace rail, user popover), `src/pages/admin/bots/[bot_id]/` (conversation header, thread, composer, modals) and `src/pages/admin/workspaces/` (dashboard). When the handoff and the current code or the user disagree, the code and the user win, always.
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@@ -95,7 +95,7 @@ Inspect live data with `bun llm-code-assistant/query-db.ts "<sql>"` - a read-onl
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### Bots (the chat shell)
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- **Access (the crew is shared):** bots, workspaces and computers belong to the install, not to a user (their `user_id` is only who created them, not a foreign key). Nobody reaches a bot until a super admin or admin grants it: `bot_users` (a worker assigned to a user, for its own chat) and `workspace_users` (a user added to a workspace, to chat with every worker in it there). `crewRole` (`src/utils/rbac/crew-role.ts`): `super_admin` reaches everything and is the only one who ever sees, chats with or edits the coordinator; `admin` reaches every worker and workspace; anyone else (`member`) only their grants. `canManageCrew` (super admins and admins) creates, edits and deletes workers and workspaces, sets their models and pictures, and hands out access (the Bots and Workspaces groups on a user's settings page, `user-access-groups.tsx`, each added or taken away at once by `api/admin/users/add-access` and `remove-access` through `setUserGrant`); the structural DB helpers check it themselves (`assertCrewManager`, `src/functions/backend/db/access/`). The SQL conditions live in `src/utils/crew-access/` (`chatBotsSql`, `workspacesSql`, `workspaceBotsSql`, `computersSql`, tested against SQLite) and back `grabChatBot` (its own chat), `grabUserBot` (anywhere: its own chat or a workspace), `grabUserWorkspace(s)`, `grabWorkspaceBot`, `grabBots` and `grabUserComputer(s)`. Conversations are per user (`bot_sessions.user_id`): a job runs for the user whose session it's in (`runBotJob` reads it), with that user's memory and only what they reach. A bot's face and status line are per user too (`bot_user_faces`, set by `setBotFace` for the job's user, `grabJobUserId`; no row is idle), so needs-you or working only shows to the user the job is for; every bot read for a page overlays the viewer's (`botFaceSql`, `src/utils/bot-face-sql.ts`). Live updates go to the session's user (`pushToSessionUser`), a face change to its user, and a bot change (its computer) to everyone who sees it (`pushBotUpdated`, `grabBotAudience`, each with their own face and active task); its status line never names a task (`BotTaskStatusLine`). Bot and workspace pictures are served to whoever sees them (`grabSharedPictureMedia`). A member with nothing granted lands on an empty `/admin/bots`; a workspace's dashboard is open to everyone in it, its settings link and computers' settings links only to `canManageCrew`. `src/scripts/share-crew.ts` (safe to rerun) moved an install from one crew per user to this.
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- **Tables:** `bots` (`kind` worker|coordinator, `hue`, `role`, `system_prompt` (the bot's core instructions, markdown)), `bot_user_faces` (`face`, `status_line` per bot and user), `bot_sessions`, `bot_messages`, `bot_tasks`, `bot_task_steps`. Enums in `src/dict/bot-dict.ts`.
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- **Tables:** `bots` (`kind` worker|coordinator, `color` (a free `#rrggbb` the user picks) and `stone` (which flat-cut shape it's drawn on), `role`, `system_prompt` (the bot's core instructions, markdown); `hue` is the palette column they replaced, read only as a fallback), `bot_user_faces` (`face`, `status_line` per bot and user), `bot_sessions`, `bot_messages`, `bot_tasks`, `bot_task_steps`. Enums in `src/dict/bot-dict.ts`.
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- **Threads and sessions:** each user has one conversation with a bot in its own chat and one per workspace it's in (the coordinator in every workspace). Each is split into `bot_sessions` (`user_id`, `bot_id`, `workspace_id` null for its own chat, `status` active|closed, `title` and `summary` written by the bot from the first exchange, `summary_message_count` (how many messages the summary covers), `previous_session_id`, `unread`, `last_activity_at`); `bot_messages`, `bot_tasks` and `bots_queue` carry `session_id` and `workspace_id`. Helpers in `src/functions/backend/db/bot-sessions/`: `ensureBotSession` (the active one, else a new one; `rollover` starts the next once it has `AppData.BotSessionMaxMessages`), `startBotSession`, `reopenBotSession`, `grabBotSessions` (search over title, summary and message text), `grabUserConversation` (access and membership), `grabConversationProps` (the conversation pages' props). Once a session's first exchange is in, `name-bot-session.ts` has the bot name it (the title the rail and list show) and write its summary, after the reply is pushed; a new session's first reply gets the previous one's summary (`grab-session-carry-over.ts`), rewritten first when it covers fewer messages than that session ended with. The header's sessions icon (`src/components/general/bot-sessions-modal.tsx`) lists, searches, starts and reopens sessions, and the new-session icon beside it (`(partials)/new-session-button.tsx`) starts one (`api/admin/bots/list-sessions`, `new-session`, `reopen-session`). The rail lists the open bot's latest `AppData.RailRecentSessions` sessions under its row (`rail-bot-sessions.tsx`), and once there are more, "All sessions" opens the same modal. Unread, the rail's last message and activity are per thread, from its sessions. Job results go into the job's own session, even after it closes.
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- **Coordinator:** the install has exactly one `kind: coordinator` bot, the super admin's alone, that coordinates the crew and delegates to every worker. It is created at signup (`bun run seed`) and, as a fallback, by the super admin's `/admin/bots`, all via `ensureCoordinatorBot` (`src/functions/backend/db/bots/ensure-coordinator-bot.ts`, idempotent). Name in `CoordinatorBotName` (`src/dict/bot-dict.ts`). Its default prompt is `CoordinatorSystemPrompt` (`src/data/coordinator-system-prompt.ts`): attached at creation, and backfilled onto a coordinator whose prompt is empty, never over an edited one.
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- **Routes:** `/admin/bots` opens the conversation this browser was last in (`readLastVisitedBot` from the `cobble_last_visited_bot_id` / `..._workspace_id` cookies, which the conversation pages set through `withLastVisitedBotCookies` in their `res_transform`, and which `/auth/logout` clears), but only while `grabReachableConversation` says the user still reaches it. Otherwise it ensures the coordinator and redirects the super admin to its chat (`/admin/bots/1` on a fresh install), anyone else to their latest bot, else their first workspace, else an empty page; `/admin/bots/[bot_id]` renders the conversation (header, thread and composer, the last two held to 760px; there is no right panel); `/admin/bots/[bot_id]/models` is a worker bot's own model settings, for super admins and admins (the coordinator's redirects to its chat); `/admin/workspaces/[workspace_id]` is a workspace's dashboard (`(sections)/workspace-dashboard.tsx`: read-only picture, name, description and context, latest activity, bots with their per-workspace instructions and memory, computers; its header links into `/admin/settings/workspaces/[workspace_id]`, whose `workspace-overview.tsx` has the editable groups) and `/admin/workspaces/[workspace_id]/bots/[bot_id]` is the same `Conversation` section scoped to the workspace (`pageProps.workspace`; only the coordinator and member bots). All render in the full-bleed `src/layouts/bots/` layout (rail of conversations + user popover), which `__root.tsx` uses for every `/admin/*` page.
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@@ -105,8 +105,9 @@ Inspect live data with `bun llm-code-assistant/query-db.ts "<sql>"` - a read-onl
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- **Replies and reactions:** every bot message has a row under it (`(partials)/message-actions.tsx`, handlers from `BotMessageActionsContext`) to reply or react; the user's own messages only show the bot's reactions, read-only. Replying quotes the message above the composer (`composer-reply-preview.tsx`) and the sent one carries `bot_messages.reply_to_message_id` (not a foreign key: a deleted quote only drops it); `send-message` takes any message of the same conversation (the user's, same bot and workspace, any session, so a rollover or a moved-on thread still sends), and the conversation drops a picked quote when its session changes. Messages carry `reply_to` (`grabMessagesReplies`, also on relayed messages), shown by `message-reply-quote.tsx`, and the bot reads it as `[Replying to ...]` before the user's turn (`botMessagesToHarness`). Reactions are a fixed set (`BotMessageReactions` in `src/dict/bot-dict.ts`) in `bot_message_reactions` (one row per message, emoji and user, or bot); `api/admin/bots/react-message.ts` toggles the user's own on a bot message in their sessions (`grabUserBotMessage`, `toggleMessageReaction`), and every bot gets `react_to_message` (`src/harness/tools/bot/react-to-message-tool.ts`, chat replies and tasks: a message in the session it answers, the user's latest by default). Both push the message's fresh reactions (`grabMessagesReactions`, `mine` for the session user) to the session's user as `server:bot-reaction` (`BotMessageReactionData`), which replaces the message's own; `grabBotMessages` adds them when given `user_id`. Reactions aren't relayed between processes (production runs one).
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- **Attachments and thinking:** the composer uploads files as they're picked, pasted or dropped (`use-composer-attachments`), shows them as chips, and sends once none is still uploading; the thread shows images as thumbnails and other files as chips. Replies read the files of the last `BotReplyAttachmentMessages` messages with any (`load-attachment-parts.ts`: images and audio as parts, documents as their text up to `BotAttachmentMaxTextChars`, videos as a note); older ones are only named. Tasks don't get the files yet. While the user has the last word in a session (every user message queues a reply, so this needs no face and shows even while the bot works in another session) or the bot waits for a model (`BotWaitingStatusLine`) or a task for its computer (`BotComputerBusyStatusLine`), `BotThinkingRow` sits under the last message; a message still on its way to the server reads "<name> is getting your message…" (`BotGettingMessageStatusLine`), while a task runs it reads "<name> is working…" with the task's latest step, and a reply working through tools shows its latest step under "is thinking…" (`use-reply-progress`). A coordinator with no workers gets `CoordinatorSoloNote` instead of `CoordinatorReplyNote`, so it never claims to have handed work to a worker. Live notices come from the process that ran the job at once, and from every other process through the live relay.
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- **Voice:** the composer's mic (`(partials)/composer-voice-button.tsx`, `use-voice-recorder`, shown once the browser can record, disabled with a note while transcription has no model to run on for the bot there, `bot_voice` page prop, from `resolveHarnessCandidates`) dictates: the recording goes to `api/admin/bots/transcribe.ts` (`transcribeAudio` with the bot's models, after `grabUserConversation`) and the text lands in the input at the cursor, to edit and send; Escape cancels, `AppData.ComposerVoiceMaxMs` stops it. Each bot message has a play button (disabled with a note while speech has no model) (`speak-message-button.tsx`, one player per conversation via `SpeakMessageContext` / `use-speak-message`) that plays `GET api/admin/bots/speak-message.ts?message_id=` straight in an `<audio>` (`speakText` streamed through as the provider makes it, so it starts in a couple of seconds; a failure answers in JSON, which the hook fetches again to show; only the user's own sessions, `grabSpeakableMessage`; text from `speechText`, cut at `AppData.SpeechMaxChars`). Under Speech, every model settings form has "Hear a sample" (`settings/models/(partials)/harness-voice-preview.tsx`), which plays `AppData.VoicePreviewText` in the form's model and voice before they're saved (`GET api/admin/harness/preview-voice`, super admins and admins, that model only via `grabModelCandidate`, streamed). Neither recordings nor audio are stored. Harness errors (`HarnessError`, safe to show) come back as the buttons' titles.
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- **Pictures:** a bot or workspace can have a picture (`image_media_id`, a private `media` row, paradigm `bot-image`/`workspace-image`), set or removed through `api/admin/set-profile-image.ts` (`setProfileImage`, the old one deleted; served at `profileImageUrls`). `BotAvatar` shows a bot's picture as a rounded square, else its stone; its hue still applies. `WorkspaceAvatar` shows a workspace's, else the workspace icon. A bot is edited from the header avatar (`(partials)/bot-profile-modal.tsx`, the same `BotForm` as adding one, `api/admin/bots/update-bot.ts`; the coordinator keeps its name and stays hue-less).
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- **Avatars:** `BotStone` (`src/components/general/bot-stone.tsx`) renders the stone inline from `src/data/stone-geometry.ts`, hue as a fill token, face (`idle|working|done|asleep|needs-you`) drawn as eyes. The coordinator is hue-less (ink body, paper eyes; inverts in dark). Never put a stone in a circle/badge or add outline/shadow. Wordmark is vector (`Wordmark`, `src/data/wordmark-paths.ts`), never live text.
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- **Pictures:** a bot or workspace can have a picture (`image_media_id`, a private `media` row, paradigm `bot-image`/`workspace-image`), set or removed through `api/admin/set-profile-image.ts` (`setProfileImage`, the old one deleted; served at `profileImageUrls`). `BotAvatar` shows a bot's picture as a rounded square, else its stone; its colour still applies. `WorkspaceAvatar` shows a workspace's, else the workspace icon. A bot is edited from the header avatar (`(partials)/bot-profile-modal.tsx`, the same `BotForm` as adding one, `api/admin/bots/update-bot.ts`; the coordinator keeps its name and stays hue-less).
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- **Colour:** a bot's colour is free. It lives in `bots.color` (`#rrggbb`, set from the palette tiles, the native swatch or a typed hex in `(partials)/bot-colour-picker.tsx`, `api/admin/bots/`), and the stone it's drawn on is `bots.stone` (`BotStoneShapes`), because shape no longer follows colour. `src/utils/bot-color.ts` is the only place that resolves them (`resolveBotColor`/`resolveBotStone` fall back to the old `hue` for a bot saved before this, `botColorNeedsPaperFace` flips the eyes to paper on a very dark body), and `src/utils/bot-stone-props.ts` gives every row its `color`/`stone` props. A new bot starts on the palette's next free colour (`src/utils/pick-free-color.ts`). `src/scripts/move-bot-colour-to-owners.ts` backfills an install from `hue` (safe to rerun).
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- **Avatars:** `BotStone` (`src/components/general/bot-stone.tsx`) renders the stone inline from `src/data/stone-geometry.ts`, the bot's colour as the body's SVG `fill` attribute, face (`idle|working|done|asleep|needs-you`) drawn as eyes. The coordinator is hue-less (ink body, paper eyes; inverts in dark). Never put a stone in a circle/badge or add outline/shadow. Wordmark is vector (`Wordmark`, `src/data/wordmark-paths.ts`), never live text.
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- **Copy helpers:** `src/utils/crew-status.ts` (`3 working · 1 needs you`, "Three bots are working. One needs you."), `src/utils/relative-time.ts` (relative timestamps only).
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- **Prompt and memory (self-learning):** a bot has `system_prompt` (core instructions) and a separate core `memory` (markdown, general knowledge about its job, the same for every user it works for, never about one user). What it remembers about a user lives in `bot_user_memories` (one row per bot and user, seen only by that user's runs; `grab-bot-user-memory`, `update-bot-user-memory`), like workspace memory stays in its workspace. The bot rewrites them as it adapts (`update-bot-system-prompt`, `update-bot-memory` in `src/functions/backend/db/bots/`; whole-text replace, capped at `AppData.PromptMaxLength`). `grab-bot-prompt` builds the full prompt for the run's user via `composeBotPrompt` (`src/utils/compose-bot-prompt.ts`): core instructions, then the install-wide `# Install-wide instructions` (`bot_system_prompt_append` in `app_settings`, set by a super admin on Settings > General, `grabSystemPromptAppend`; empty when unset), then (in a workspace only) `# Workspace: <name>` with its description and `system_prompt`, the bot's `# Your instructions in <name>` (`workspace_bots.system_prompt`), `# Memory`, `# Memory about the user`, then `# Memory in <name>` (`workspace_bots.memory`). `update_memory` saves to `user` by default (`workspace` in a workspace) and to `core` only for what holds for everyone. In a workspace the bot learns into the workspace's instructions and memory by default (`scope: workspace` on `update_instructions`/`update_memory`, `WorkspaceLearningNote`) and into its core ones only when told to, or after suggesting it. `src/scripts/move-bot-memory-to-owners.ts` (run once per install) moved core memory written before this into the owner's.
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- **Queue:** every bot job goes through `bots_queue`, with `kind` (`BotJobKinds`): `reply` (answers the user in chat, no task row) or `task` (long-running work, typically on a computer). Long-running work goes through `bots_queue`, a bun-sqlite `isQueue` table worked with the native `BunSQLite.queue` API (`status` pending|processing|completed|failed, `attempts`, `available_at`, `locked_at`/`locked_by`, `last_error`; options in `AppData.BotQueue*`). Not every message needs a job: the bot replies right away that it's on it and `enqueueBotJob` queues the brief (`instructions`, `params`, optional `message_id`/`computer_id`, the computer checked against the bot's access; a `bot_tasks` row is created unless `task_id` is given). DB helpers in `src/functions/backend/db/bots-queue/`: `claimBotJobs`, `updateBotJob` (renews the lock, saves `progress`/`checkpoint`; false once lost or cancelled), `completeBotJob` (result message, task done, face done/needs-you for the job's user), `failBotJob` (backoff retry, or `fatal`; out of attempts posts a needs-you message via `notifyBotJobFailed`), `cancelBotJob` (failed with `BotJobCancelledError`, `src/dict/bot-queue-dict.ts`), `releaseWorkerBotJobs`. Every model turn of a job is a step in `bots_queue_updates` (`kind` tool|note, one-line `text`, JSON `metadata`; tool names, never arguments; `describe-job-step.ts`), written through the job context's `report` (the text loop's `onStep`), which also sets `progress` and pushes `server:bot-job-update` (`BotJobUpdateData`). Steps are deleted with their job when it's pruned. One attempt has a deadline (`AppData.BotJobAttemptTimeoutMs`): the heartbeat keeps the lock alive for as long as the run takes, so a run past the deadline is aborted, reported as a failed try and retried, and a model or tool that never answers can't hold its slot, conversation or computer forever. The active task's latest `AppData.BotJobUpdatesShown` steps ride on `BotTaskWithSteps.updates` (`grabBotJobUpdates`); the conversation (`bot_task` page prop, `use-task-progress`) shows the latest one under `BotThinkingRow`'s "<name> is working…" while a task runs. Step text is the first line the model wrote, else plain labels for its tools (`JobStepToolLabels` in `src/dict/bot-queue-dict.ts`; other tools in words, an MCP tool as "Using Exa search (web search exa)").
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@@ -262,7 +263,8 @@ Server functions use `index.server.ts` alongside `index.tsx` (e.g. `single-docum
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- Shared: `Logo`, `LogoIcon`, `InnerPageHeroSection`, `AdminHero`, `LoginShell` (auth pages/forms), `TaglineSection`
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- **UNCHANGEABLE RULE - twui components always win over raw JSX elements.** Use twui components (`H1`-`H5`, `P`, `Span`, `List`, `Img`, `Row`, `Stack`, `Container`, `Section`, `Card`, `Button`, `Tag`, `Link`, etc.) before basic JSX elements (`<h1>`-`<h6>`, `<p>`, `<span>`, `<ul>`, `<li>`, `<img>`, `<a>`, `<button>`, `<div>`-as-card, etc.). Never introduce or reintroduce a raw JSX element where a twui equivalent exists. Override twui defaults via `className` rather than reaching for the raw element.
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- **Never create new CSS classes, CSS files, or inline `style={{...}}` hacks.** Style exclusively by composing existing component props/classNames, existing twui classNames (`twui-*`), semantic theme-token utilities (`bg-dark`, `bg-light`, `text-dark`, `text-primary`, `bg-primary`, `text-accent`, `bg-accent`, `text-secondary`, `border-slate-200`, etc.), and utility classes already used elsewhere in this codebase. Build up from what exists; extend component code only when the existing API cannot express the need.
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- **Theming:** colors, radii, and fonts change only in `src/styles/main.css`: Cobble tokens as CSS vars on `:root` (light) and `.dark`, exposed in the `@theme inline` block as `paper`, `surface`, `sunken`, `ink`, `ink-secondary`, `ink-disabled`, `hairline`, `hairline-strong`, `on-ink`, `hue-<name>`, plus `shadow-popover` and `--m-fast/base/slow` motion vars (zeroed under reduced motion). Font is Lato (stand-in). Never hardcode hex colors, radii, or font stacks inside components. Hues are bot identity only, never state; use `src/dict/bot-hue-classes-dict.ts` for hue classes.
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- **Theming:** colors, radii, and fonts change only in `src/styles/main.css`: Cobble tokens as CSS vars on `:root` (light) and `.dark`, exposed in the `@theme inline` block as `paper`, `surface`, `sunken`, `ink`, `ink-secondary`, `ink-disabled`, `hairline`, `hairline-strong`, `on-ink`, `hue-<name>`, plus `shadow-popover` and `--m-fast/base/slow` motion vars (zeroed under reduced motion). Font is Lato (stand-in). Never hardcode hex colors, radii, or font stacks inside components. Hues are bot identity only, never state, and the `--color-hue-*` tokens remain for the fixed palettes that use them (the files browser's volume icons, `BotHues`' own hexes).
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- **The one exception:** a bot's colour is user data, not a theme value, so it reaches `BotStone` (`src/components/general/bot-stone.tsx`) and `UnreadDot` as an SVG `fill` attribute - an arbitrary hex has no token to point at. Nothing else in the app may take a colour that way, and `resolveBotColor`/`normalizeBotColor` (`src/utils/bot-color.ts`) are the only place a colour string is validated.
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- **Branding:** `docs/readme/hero-light.png`, `hero-dark.png`, `workspace-light.png` and `workspace-dark.png` are screenshots of the current app (chat and workspace dashboard, 1440px at 2x, downscaled to 1600px wide), committed and picked per theme by GitHub's `#gh-light-mode-only` / `#gh-dark-mode-only` fragment. They are not generated: when the UI changes, retake them from a seeded dev instance (`bun run seed`, `bun run seed:bots`) and keep the same names, so the README never shows an older dashboard. Never use `assets/handoff/assets/screens/*.png` for anything: that design is outdated. `public/logos/logo.svg` is the single source of truth for the logo mark; `logo-icon.tsx` renders it inline (via `BotStone`) and `logo.tsx` renders the stone beside the vector `Wordmark`. Whenever the logo changes, run `bun run gen:favicon` to regenerate `public/favicon.ico`, `public/favicon.png`, `public/apple-touch-icon.png`, and `public/logos/logo.png` (the last is used in emails). Font + favicon links live in `__root.tsx` `Head()`.
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- **Site name:** brand literals live only in `src/data/site-data.ts`. Page meta titles, emails, and UI copy must interpolate `SiteData["SiteName"]` - never hardcode a brand name in page files.
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