Let a bot take any colour
A bot's identity was one of seven hues, and the hue picked both its colour and its stone shape. Now its colour is free and its stone is its own: - `bots.color` holds any `#rrggbb`, `bots.stone` the flat-cut shape it's drawn on. `bots.hue` stays as the palette column they replaced, read only as a fallback; `src/scripts/move-bot-colour-to-owners.ts` backfills an install from it (safe to rerun). - `src/utils/bot-color.ts` is the only place a colour is validated or resolved (`resolveBotColor`/`resolveBotStone` carry the old hue forward, `botColorNeedsPaperFace` flips the eyes to paper on a very dark body), and `src/utils/bot-stone-props.ts` gives every row its props, so a row saved before this still renders as it did. - `BotStone` takes the colour as the body's SVG `fill`, the one documented exception to the token rule: an arbitrary hex has no token to point at. `UnreadDot` follows it. - The picker keeps the palette tiles (still shape and colour together) and adds a native swatch and a hex field, so a custom colour keeps its stone. Same place as before: the header avatar's modal and Settings > Bots, for crew managers. The coordinator stays hue-less. - A recolour reaches other open tabs through `pushBotUpdated`.
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@@ -3,7 +3,8 @@ import Span from "@moduletrace/twui/layout/Span";
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import Stack from "@moduletrace/twui/layout/Stack";
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import BotAvatar from "@/src/components/general/bot-avatar";
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import BotStone from "@/src/components/general/bot-stone";
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import { BotHues, type BotHue } from "@/src/dict/bot-dict";
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import type { BotStoneShape } from "@/src/dict/bot-dict";
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import { paletteColorTitle } from "@/src/utils/bot-color";
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type Props = {
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name: string;
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@@ -11,7 +12,8 @@ type Props = {
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/**
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* Null for the coordinator.
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*/
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hue: BotHue | null;
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color: string | null;
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stone: BotStoneShape;
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image_media_id?: number | string | null;
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picked_src?: string;
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};
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@@ -21,23 +23,50 @@ type Props = {
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* or stone, name and job, and its colour (a small stone beside the name
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* when a picture hides the big one).
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*/
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export default function BotFormPreview({ name, role, hue, image_media_id, picked_src }: Props) {
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export default function BotFormPreview({
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name,
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role,
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color,
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stone,
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image_media_id,
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picked_src,
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}: Props) {
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const has_picture = Boolean(picked_src || image_media_id);
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const hue_title = BotHues.find((h) => h.value == hue)?.title;
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/** A palette colour by name, else a colour the user made up. */
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const color_title = color
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? paletteColorTitle({ color }) || "Its own colour"
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: null;
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return (
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<Row className="min-w-0 grow gap-3! flex-nowrap items-center">
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<BotAvatar hue={hue} size={56} image_media_id={image_media_id} src={picked_src} />
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<BotAvatar
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color={color}
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stone={stone}
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size={56}
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image_media_id={image_media_id}
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src={picked_src}
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/>
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<Stack className="min-w-0 gap-0!">
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<Row className="min-w-0 w-full gap-1.5! flex-nowrap items-center">
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<Span className="text-sm font-bold leading-5 text-ink truncate">{name.trim() || "Its name"}</Span>
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{has_picture && hue ? <BotStone hue={hue} size={18} label={`${hue_title} bot`} /> : null}
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<Span className="text-sm font-bold leading-5 text-ink truncate">
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{name.trim() || "Its name"}
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</Span>
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{has_picture && color ? (
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<BotStone
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color={color}
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stone={stone}
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size={18}
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label={`${color_title} bot`}
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/>
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) : null}
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</Row>
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<Span className="text-xs leading-4 text-ink-secondary truncate w-full">
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{role.trim() || "Its job"}
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</Span>
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{hue_title ? (
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<Span className="text-[11px] leading-4 text-ink-secondary">{hue_title}</Span>
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{color_title ? (
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<Span className="text-[11px] leading-4 text-ink-secondary">
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{color_title}
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</Span>
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) : null}
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</Stack>
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</Row>
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