Let a bot take any colour

A bot's identity was one of seven hues, and the hue picked both its colour
and its stone shape. Now its colour is free and its stone is its own:

- `bots.color` holds any `#rrggbb`, `bots.stone` the flat-cut shape it's
  drawn on. `bots.hue` stays as the palette column they replaced, read only
  as a fallback; `src/scripts/move-bot-colour-to-owners.ts` backfills an
  install from it (safe to rerun).
- `src/utils/bot-color.ts` is the only place a colour is validated or
  resolved (`resolveBotColor`/`resolveBotStone` carry the old hue forward,
  `botColorNeedsPaperFace` flips the eyes to paper on a very dark body), and
  `src/utils/bot-stone-props.ts` gives every row its props, so a row saved
  before this still renders as it did.
- `BotStone` takes the colour as the body's SVG `fill`, the one documented
  exception to the token rule: an arbitrary hex has no token to point at.
  `UnreadDot` follows it.
- The picker keeps the palette tiles (still shape and colour together) and
  adds a native swatch and a hex field, so a custom colour keeps its stone.
  Same place as before: the header avatar's modal and Settings > Bots, for
  crew managers. The coordinator stays hue-less.
- A recolour reaches other open tabs through `pushBotUpdated`.
This commit is contained in:
2026-10-22 11:55:36 +01:00
parent 2eccfe9e13
commit 1a6249afd3
59 changed files with 877 additions and 237 deletions
@@ -3,7 +3,8 @@ import Span from "@moduletrace/twui/layout/Span";
import Stack from "@moduletrace/twui/layout/Stack";
import BotAvatar from "@/src/components/general/bot-avatar";
import BotStone from "@/src/components/general/bot-stone";
import { BotHues, type BotHue } from "@/src/dict/bot-dict";
import type { BotStoneShape } from "@/src/dict/bot-dict";
import { paletteColorTitle } from "@/src/utils/bot-color";
type Props = {
name: string;
@@ -11,7 +12,8 @@ type Props = {
/**
* Null for the coordinator.
*/
hue: BotHue | null;
color: string | null;
stone: BotStoneShape;
image_media_id?: number | string | null;
picked_src?: string;
};
@@ -21,23 +23,50 @@ type Props = {
* or stone, name and job, and its colour (a small stone beside the name
* when a picture hides the big one).
*/
export default function BotFormPreview({ name, role, hue, image_media_id, picked_src }: Props) {
export default function BotFormPreview({
name,
role,
color,
stone,
image_media_id,
picked_src,
}: Props) {
const has_picture = Boolean(picked_src || image_media_id);
const hue_title = BotHues.find((h) => h.value == hue)?.title;
/** A palette colour by name, else a colour the user made up. */
const color_title = color
? paletteColorTitle({ color }) || "Its own colour"
: null;
return (
<Row className="min-w-0 grow gap-3! flex-nowrap items-center">
<BotAvatar hue={hue} size={56} image_media_id={image_media_id} src={picked_src} />
<BotAvatar
color={color}
stone={stone}
size={56}
image_media_id={image_media_id}
src={picked_src}
/>
<Stack className="min-w-0 gap-0!">
<Row className="min-w-0 w-full gap-1.5! flex-nowrap items-center">
<Span className="text-sm font-bold leading-5 text-ink truncate">{name.trim() || "Its name"}</Span>
{has_picture && hue ? <BotStone hue={hue} size={18} label={`${hue_title} bot`} /> : null}
<Span className="text-sm font-bold leading-5 text-ink truncate">
{name.trim() || "Its name"}
</Span>
{has_picture && color ? (
<BotStone
color={color}
stone={stone}
size={18}
label={`${color_title} bot`}
/>
) : null}
</Row>
<Span className="text-xs leading-4 text-ink-secondary truncate w-full">
{role.trim() || "Its job"}
</Span>
{hue_title ? (
<Span className="text-[11px] leading-4 text-ink-secondary">{hue_title}</Span>
{color_title ? (
<Span className="text-[11px] leading-4 text-ink-secondary">
{color_title}
</Span>
) : null}
</Stack>
</Row>