Let a bot take any colour
A bot's identity was one of seven hues, and the hue picked both its colour and its stone shape. Now its colour is free and its stone is its own: - `bots.color` holds any `#rrggbb`, `bots.stone` the flat-cut shape it's drawn on. `bots.hue` stays as the palette column they replaced, read only as a fallback; `src/scripts/move-bot-colour-to-owners.ts` backfills an install from it (safe to rerun). - `src/utils/bot-color.ts` is the only place a colour is validated or resolved (`resolveBotColor`/`resolveBotStone` carry the old hue forward, `botColorNeedsPaperFace` flips the eyes to paper on a very dark body), and `src/utils/bot-stone-props.ts` gives every row its props, so a row saved before this still renders as it did. - `BotStone` takes the colour as the body's SVG `fill`, the one documented exception to the token rule: an arbitrary hex has no token to point at. `UnreadDot` follows it. - The picker keeps the palette tiles (still shape and colour together) and adds a native swatch and a hex field, so a custom colour keeps its stone. Same place as before: the header avatar's modal and Settings > Bots, for crew managers. The coordinator stays hue-less. - A recolour reaches other open tabs through `pushBotUpdated`.
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@@ -83,6 +83,8 @@ export type CronJobWithNames = BUN_SQLITE_COBBLE_CRON_JOBS & {
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bot_name?: string | null;
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bot_kind?: string | null;
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bot_hue?: string | null;
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bot_color?: string | null;
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bot_stone?: string | null;
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bot_face?: string | null;
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bot_image_media_id?: number | null;
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workspace_name?: string | null;
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@@ -96,6 +98,8 @@ export type TaskWithNames = BUN_SQLITE_COBBLE_TASKS & {
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bot_name?: string | null;
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bot_kind?: string | null;
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bot_hue?: string | null;
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bot_color?: string | null;
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bot_stone?: string | null;
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bot_face?: string | null;
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bot_image_media_id?: number | null;
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workspace_name?: string | null;
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@@ -160,6 +164,8 @@ export type WorkspaceActivityItem = BUN_SQLITE_COBBLE_BOT_SESSIONS & {
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bot_name?: string | null;
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bot_image_media_id?: number | null;
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bot_hue?: string | null;
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bot_color?: string | null;
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bot_stone?: string | null;
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bot_face?: string | null;
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};
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@@ -275,6 +281,12 @@ export type BotUpdatedData = {
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* change). A workspace's crew drops a bot that's no longer in it.
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*/
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workspace_ids?: number[];
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/**
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* Its colour and stone, when the push read them (a recolour, or any bot
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* change): every rail row and avatar takes them without a reload.
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*/
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color?: string | null;
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stone?: string | null;
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};
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/**
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