Make the skill runbook limits a general setting
The longest runbook a skill may save and how much of it load_skill hands back are now set on Settings > General (skill_body_max_chars, skill_body_shown_chars), defaulting to AppData.SkillBodyMaxChars and SkillBodyShownChars. Saving, confirming and proposing a skill check the install's limit; a skill saved before it was lowered can still be toggled. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -309,10 +309,14 @@ export const AppData = {
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/**
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* Skills (Settings, under Skills): how long one's body may be, and how
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* much of it `load_skill` hands back in one call. A runbook past that
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* is worth splitting into two skills.
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* is worth splitting into two skills. These are the defaults: the
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* install sets its own on Settings > General (`skill_body_max_chars`,
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* `skill_body_shown_chars`, `grab-skill-limits.ts`), never past
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* `SkillBodyLimitMax`.
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*/
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SkillBodyMaxChars: 60000,
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SkillBodyShownChars: 30000,
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SkillBodyLimitMax: 1000000,
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SkillDescriptionMaxChars: 300,
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/**
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* How long the super admin has to confirm an MCP server or tool the
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