Make the skill runbook limits a general setting

The longest runbook a skill may save and how much of it load_skill hands
back are now set on Settings > General (skill_body_max_chars,
skill_body_shown_chars), defaulting to AppData.SkillBodyMaxChars and
SkillBodyShownChars. Saving, confirming and proposing a skill check the
install's limit; a skill saved before it was lowered can still be toggled.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
2026-10-25 09:43:00 +01:00
co-authored by Claude Opus 5.5
parent 2408185a65
commit 373210c2a5
22 changed files with 421 additions and 28 deletions
@@ -0,0 +1,53 @@
import { AppData } from "@/src/data/app-data";
import { SkillBodyMaxCharsSettingKey, SkillBodyShownCharsSettingKey } from "@/src/dict/skill-dict";
import readStepLimit from "@/src/utils/read-step-limit";
import type { SkillLimitsOverview } from "@/src/types";
import grabAppSetting from "./grab-app-setting";
/**
* The longest runbook a skill may save: the install's own limit
* (`skill_body_max_chars`, Settings > General), else
* `AppData.SkillBodyMaxChars`.
*/
export async function grabSkillBodyMaxChars() {
return readStepLimit({
saved: await grabAppSetting({ key: SkillBodyMaxCharsSettingKey }),
fallback: AppData.SkillBodyMaxChars,
max: AppData.SkillBodyLimitMax,
});
}
/**
* How much of a runbook `load_skill` hands back in one call: the install's
* own limit (`skill_body_shown_chars`, Settings > General), else
* `AppData.SkillBodyShownChars`.
*/
export async function grabSkillBodyShownChars() {
return readStepLimit({
saved: await grabAppSetting({ key: SkillBodyShownCharsSettingKey }),
fallback: AppData.SkillBodyShownChars,
max: AppData.SkillBodyLimitMax,
});
}
/**
* Both limits with their defaults, for the settings pages.
*/
export default async function grabSkillLimitsOverview() {
const [body_max_chars, body_shown_chars] = await Promise.all([
grabSkillBodyMaxChars(),
grabSkillBodyShownChars(),
]);
const overview: SkillLimitsOverview = {
body_max_chars,
body_shown_chars,
body_max_default: AppData.SkillBodyMaxChars,
body_shown_default: AppData.SkillBodyShownChars,
max: AppData.SkillBodyLimitMax,
};
return overview;
}
export type { SkillLimitsOverview };