Make the skill runbook limits a general setting
The longest runbook a skill may save and how much of it load_skill hands back are now set on Settings > General (skill_body_max_chars, skill_body_shown_chars), defaulting to AppData.SkillBodyMaxChars and SkillBodyShownChars. Saving, confirming and proposing a skill check the install's limit; a skill saved before it was lowered can still be toggled. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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import { AppData } from "@/src/data/app-data";
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import { SkillBodyMaxCharsSettingKey, SkillBodyShownCharsSettingKey } from "@/src/dict/skill-dict";
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import readStepLimit from "@/src/utils/read-step-limit";
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import type { SkillLimitsOverview } from "@/src/types";
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import grabAppSetting from "./grab-app-setting";
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/**
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* The longest runbook a skill may save: the install's own limit
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* (`skill_body_max_chars`, Settings > General), else
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* `AppData.SkillBodyMaxChars`.
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*/
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export async function grabSkillBodyMaxChars() {
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return readStepLimit({
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saved: await grabAppSetting({ key: SkillBodyMaxCharsSettingKey }),
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fallback: AppData.SkillBodyMaxChars,
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max: AppData.SkillBodyLimitMax,
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});
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}
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/**
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* How much of a runbook `load_skill` hands back in one call: the install's
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* own limit (`skill_body_shown_chars`, Settings > General), else
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* `AppData.SkillBodyShownChars`.
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*/
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export async function grabSkillBodyShownChars() {
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return readStepLimit({
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saved: await grabAppSetting({ key: SkillBodyShownCharsSettingKey }),
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fallback: AppData.SkillBodyShownChars,
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max: AppData.SkillBodyLimitMax,
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});
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}
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/**
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* Both limits with their defaults, for the settings pages.
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*/
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export default async function grabSkillLimitsOverview() {
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const [body_max_chars, body_shown_chars] = await Promise.all([
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grabSkillBodyMaxChars(),
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grabSkillBodyShownChars(),
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]);
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const overview: SkillLimitsOverview = {
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body_max_chars,
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body_shown_chars,
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body_max_default: AppData.SkillBodyMaxChars,
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body_shown_default: AppData.SkillBodyShownChars,
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max: AppData.SkillBodyLimitMax,
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};
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return overview;
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}
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export type { SkillLimitsOverview };
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