Make the skill runbook limits a general setting
The longest runbook a skill may save and how much of it load_skill hands back are now set on Settings > General (skill_body_max_chars, skill_body_shown_chars), defaulting to AppData.SkillBodyMaxChars and SkillBodyShownChars. Saving, confirming and proposing a skill check the install's limit; a skill saved before it was lowered can still be toggled. Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
@@ -0,0 +1,137 @@
|
||||
import { useState } from "react";
|
||||
import fetchApi from "@moduletrace/twui/utils/fetch/fetchApi";
|
||||
import type { APIResponseObject } from "@moduletrace/bunext/types";
|
||||
import Form from "@moduletrace/twui/form/Form";
|
||||
import Input from "@moduletrace/twui/form/Input";
|
||||
import Stack from "@moduletrace/twui/layout/Stack";
|
||||
import type { SkillLimitsOverview } from "@/src/types";
|
||||
import SettingsSaveBar from "../../(partials)/settings-save-bar";
|
||||
|
||||
type Props = {
|
||||
limits?: SkillLimitsOverview | null;
|
||||
};
|
||||
|
||||
/**
|
||||
* The longest runbook a skill may save and how much of it a bot reads at
|
||||
* once, saved on its own without a reload. Zero puts the code's default
|
||||
* back for that one.
|
||||
*/
|
||||
export default function SkillLimitsForm({ limits }: Props) {
|
||||
const [overview, setOverview] = useState(limits || undefined);
|
||||
const [dirty, setDirty] = useState(false);
|
||||
const [body_max_chars, setBodyMaxChars] = useState(String(limits?.body_max_chars ?? ""));
|
||||
const [body_shown_chars, setBodyShownChars] = useState(String(limits?.body_shown_chars ?? ""));
|
||||
/**
|
||||
* The inputs only read `defaultValue` when they mount, so discarding or
|
||||
* saving remounts them with the saved numbers.
|
||||
*/
|
||||
const [form_key, setFormKey] = useState(0);
|
||||
const [loading, setLoading] = useState(false);
|
||||
const [status, setStatus] = useState<{
|
||||
msg?: string;
|
||||
error?: boolean;
|
||||
success?: boolean;
|
||||
}>();
|
||||
|
||||
const save = async () => {
|
||||
if (!window.confirm("Save the skill limits?")) return;
|
||||
|
||||
setLoading(true);
|
||||
setStatus(undefined);
|
||||
|
||||
const res = await fetchApi<{}, APIResponseObject<SkillLimitsOverview>>(
|
||||
"/api/admin/settings/skill-limits",
|
||||
{
|
||||
method: "POST",
|
||||
body: {
|
||||
body_max_chars: Number(body_max_chars) || 0,
|
||||
body_shown_chars: Number(body_shown_chars) || 0,
|
||||
},
|
||||
},
|
||||
).catch(() => null);
|
||||
|
||||
setLoading(false);
|
||||
|
||||
if (!res?.success || !res.singleRes) {
|
||||
setStatus({
|
||||
error: true,
|
||||
msg: res?.msg || `Couldn't save the limits.`,
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
setOverview(res.singleRes);
|
||||
setBodyMaxChars(String(res.singleRes.body_max_chars));
|
||||
setBodyShownChars(String(res.singleRes.body_shown_chars));
|
||||
setFormKey((key) => key + 1);
|
||||
setDirty(false);
|
||||
setStatus({
|
||||
success: true,
|
||||
msg: `Saved: runbooks up to ${res.singleRes.body_max_chars} characters, ${res.singleRes.body_shown_chars} read at once.`,
|
||||
});
|
||||
};
|
||||
|
||||
const discard = () => {
|
||||
setBodyMaxChars(String(overview?.body_max_chars ?? ""));
|
||||
setBodyShownChars(String(overview?.body_shown_chars ?? ""));
|
||||
setFormKey((key) => key + 1);
|
||||
setDirty(false);
|
||||
setStatus(undefined);
|
||||
};
|
||||
|
||||
return (
|
||||
<Form
|
||||
onSubmit={(event) => {
|
||||
event.preventDefault();
|
||||
save().catch(() => {});
|
||||
}}
|
||||
className="w-full gap-3! items-stretch"
|
||||
>
|
||||
<Stack className="w-full gap-3! items-stretch">
|
||||
<Input
|
||||
key={`max-${form_key}`}
|
||||
label="Longest runbook"
|
||||
type="number"
|
||||
min={0}
|
||||
max={overview?.max}
|
||||
step={1}
|
||||
numberText
|
||||
rawNumber
|
||||
defaultValue={body_max_chars}
|
||||
onChange={(event) => {
|
||||
setBodyMaxChars(event.target.value);
|
||||
setDirty(true);
|
||||
setStatus(undefined);
|
||||
}}
|
||||
suffix={`characters`}
|
||||
info={`How long a skill's runbook may be when it's saved or proposed. A skill already longer keeps working until its runbook is edited. 0 uses the default (${overview?.body_max_default ?? ""}).`}
|
||||
/>
|
||||
<Input
|
||||
key={`shown-${form_key}`}
|
||||
label="Runbook a bot reads at once"
|
||||
type="number"
|
||||
min={0}
|
||||
max={overview?.max}
|
||||
step={1}
|
||||
numberText
|
||||
rawNumber
|
||||
defaultValue={body_shown_chars}
|
||||
onChange={(event) => {
|
||||
setBodyShownChars(event.target.value);
|
||||
setDirty(true);
|
||||
setStatus(undefined);
|
||||
}}
|
||||
suffix={`characters`}
|
||||
info={`How much of a runbook a bot gets when it loads the skill; past that it's cut and the bot is told so. All of it goes into the model's context. 0 uses the default (${overview?.body_shown_default ?? ""}).`}
|
||||
/>
|
||||
</Stack>
|
||||
<SettingsSaveBar
|
||||
dirty={dirty}
|
||||
loading={loading}
|
||||
status={status}
|
||||
save_label="Save limits"
|
||||
onDiscard={discard}
|
||||
/>
|
||||
</Form>
|
||||
);
|
||||
}
|
||||
Reference in New Issue
Block a user