Add computer switching, crew reporting, job steps and markdown chat

- Bots have a current computer (bots.computer_id), switched from the chat
  header beside the model button or by clicking a computer the bot names
  ([computer:ID]); tasks run on it by default
- search_computers runs one read-only command on all of a bot's computers;
  chat replies know their computers (compose-computers-note)
- The coordinator can use every computer and grants or revokes crew access
  with assign_computer
- Delegated jobs record requested_by_bot_id; the worker's result or failure
  is reported back in the coordinator's conversation
- bots_queue_updates records each model turn of a job, pushed live and shown
  in the working-on panel
- Live relay: every process pushes new messages, job steps and bot changes
  from the database to its own sockets, so work done elsewhere shows live
- Bot messages render as markdown (react-markdown + remark-gfm, no raw HTML)
  with twui components; rail previews are plain text
- Fix header button overflow in the model and computer selects
- Bump @moduletrace/twui to 0.1.2

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
2026-10-19 04:44:35 +01:00
co-authored by Claude Opus 5.5
parent 6a2665dae9
commit 7b580d782e
64 changed files with 1792 additions and 86 deletions
@@ -0,0 +1,53 @@
import BunSQLite from "@moduletrace/bun-sqlite";
import type { BUN_SQLITE_COBBLE_BOTS, BUN_SQLITE_COBBLE_BOTS_QUEUE } from "@/db/types/db";
import insertBotMessage from "../bots/insert-bot-message";
type Params = {
job: BUN_SQLITE_COBBLE_BOTS_QUEUE;
/**
* The worker's report, or why it failed (markdown).
*/
text: string;
failed?: boolean;
};
/**
* Reports a handed-over job back to the bot that handed it over
* (`requested_by_bot_id`, the coordinator): a message in its conversation
* with the worker's report, flagged needs-you when the job failed. Returns
* the message for the live push, or null when nobody handed the job over.
*/
export default async function relayJobToRequester({ job, text, failed }: Params) {
if (!job.requested_by_bot_id || !job.bot_id || job.requested_by_bot_id == job.bot_id) {
return null;
}
const worker = (
await BunSQLite.sql<BUN_SQLITE_COBBLE_BOTS>({
sql: `SELECT name FROM bots WHERE id = ? LIMIT 1`,
values: [job.bot_id],
})
).payload?.[0];
const requester = (
await BunSQLite.sql<BUN_SQLITE_COBBLE_BOTS>({
sql: `SELECT id FROM bots WHERE id = ? LIMIT 1`,
values: [job.requested_by_bot_id],
})
).payload?.[0];
if (!requester?.id) return null;
const name = worker?.name || "A crew member";
const title = job.title || "the job";
const message = await insertBotMessage({
bot_id: requester.id,
text: failed
? `${name} couldn't finish **${title}**. ${text}`.trim()
: `${name} finished **${title}**. Their report:\n\n${text}`,
needs_you: failed,
});
return { bot_id: requester.id, message };
}