Run computers with resources and health checks, add settings for bots, workspaces, computers and users
- Computers get CPUs and memory (default 1 CPU, 2 GB), set at creation and editable; new resources stop, remove and recreate the container, its home dir kept. Every computer container has a docker health check and stays "creating" until it passes; only healthy computers are reached, by hostname, else by their IP on the network (dev outside docker). - Docker is required: the app creates the cobble network on startup and exits without docker. - Production container: deploy/run-app-container.sh mounts .env, the data dir and the docker socket; the database (DB_DIR), media, computers' homes and bun-sqlite's live schema now live on the data volume. - Settings pages for bots, workspaces, computers and users, sharing list components; bots can be deleted; users are created with a password and confirmation, edited and deleted through RBAC-gated APIs. - User types trimmed to super_admin, admin, member, read_only and revoked; admins manage members. UserAvatar shows profile photos from the user row. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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import { useState } from "react";
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import useServerEvent from "@/src/hooks/use-server-event";
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import type { ComputerWithStatus } from "@/src/types";
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type Params = {
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computers: ComputerWithStatus[];
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/**
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* Also add computers the list doesn't have yet (one just created), for
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* a list of every computer the user has.
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*/
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include_new?: boolean;
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};
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/**
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* A list of computers kept current from `server:computer-updated` (setup
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* finishing or failing, a container stopping).
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*/
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export default function useLiveComputers({ computers: initial, include_new }: Params) {
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const [computers, setComputers] = useState(initial);
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useServerEvent({
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event: "server:computer-updated",
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onData: (computer: ComputerWithStatus) =>
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setComputers((prev) =>
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prev.some((c) => c.id == computer.id)
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? prev.map((c) => (c.id == computer.id ? { ...c, ...computer } : c))
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: include_new
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? [...prev, computer]
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: prev,
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),
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});
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return { computers, setComputers };
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}
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