Run computers with resources and health checks, add settings for bots, workspaces, computers and users

- Computers get CPUs and memory (default 1 CPU, 2 GB), set at creation and
  editable; new resources stop, remove and recreate the container, its home
  dir kept. Every computer container has a docker health check and stays
  "creating" until it passes; only healthy computers are reached, by
  hostname, else by their IP on the network (dev outside docker).
- Docker is required: the app creates the cobble network on startup and
  exits without docker.
- Production container: deploy/run-app-container.sh mounts .env, the data
  dir and the docker socket; the database (DB_DIR), media, computers' homes
  and bun-sqlite's live schema now live on the data volume.
- Settings pages for bots, workspaces, computers and users, sharing list
  components; bots can be deleted; users are created with a password and
  confirmation, edited and deleted through RBAC-gated APIs.
- User types trimmed to super_admin, admin, member, read_only and revoked;
  admins manage members. UserAvatar shows profile photos from the user row.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
2026-10-19 10:26:44 +01:00
co-authored by Claude Opus 5.5
parent 0ce61cdb49
commit f24c0d7e82
91 changed files with 2692 additions and 331 deletions
@@ -0,0 +1,30 @@
import AddComputerForm from "@/src/layouts/bots/(partials)/add-computer-form";
import AddModalShell from "@/src/layouts/bots/(partials)/add-modal-shell";
import type { ComputerWithStatus } from "@/src/types";
type Props = {
/**
* Open while set.
*/
computer?: ComputerWithStatus;
onClose: () => void;
onUpdated: (params: { computer: ComputerWithStatus; msg: string }) => void;
};
/**
* Edits a computer in a modal, with the same form as creating one.
*/
export default function ComputerEditModal({ computer, onClose, onUpdated }: Props) {
return (
<AddModalShell
open={Boolean(computer)}
setOpen={(open) => !open && onClose()}
title={`Edit ${computer?.name || "the computer"}`}
description="New CPUs or memory restart it with them. Its files stay."
>
{computer ? (
<AddComputerForm key={computer.id} computer={computer} onCancel={onClose} onUpdated={onUpdated} />
) : null}
</AddModalShell>
);
}
@@ -0,0 +1,45 @@
import ComputerIconTile from "@/src/components/general/computer-icon-tile";
import type { ComputerWithStatus } from "@/src/types";
import computerResourcesLabel from "@/src/utils/computer-resources-label";
import computerStatusLabel from "@/src/utils/computer-status-label";
import SettingsListRow from "../../(partials)/settings-list-row";
import SettingsRowAction from "../../(partials)/settings-row-action";
type Props = {
computer: ComputerWithStatus;
is_super_admin: boolean;
busy?: boolean;
onEdit: () => void;
onRetry: () => void;
onDelete: () => void;
};
/**
* One computer: its name, state and resources, then (super admins) Edit,
* Retry when its setup failed, and Delete (never the main one).
*/
export default function ComputerSettingsRow({ computer, is_super_admin, busy, onEdit, onRetry, onDelete }: Props) {
const name = computer.name || `Computer ${computer.id}`;
const busy_here = busy || computer.status == "creating";
return (
<SettingsListRow
avatar={<ComputerIconTile />}
title={name}
badge={computer.kind == "main" ? "Main" : undefined}
subtitle={[computerStatusLabel({ computer }), computerResourcesLabel({ computer }), computer.description]
.filter(Boolean)
.join(" · ")}
>
{is_super_admin ? (
<SettingsRowAction title={`Edit ${name}`} label="Edit" disabled={busy_here} onClick={onEdit} />
) : null}
{is_super_admin && computer.status == "failed" ? (
<SettingsRowAction title={`Set ${name} up again`} label="Retry" disabled={busy} onClick={onRetry} />
) : null}
{is_super_admin && computer.kind != "main" ? (
<SettingsRowAction title={`Delete ${name}; its files are kept`} label="Delete" disabled={busy} onClick={onDelete} />
) : null}
</SettingsListRow>
);
}