Lists no longer add twui's 25px list margin on top of full width,
markdown blocks and list items are capped at the column, long words
and inline code wrap anywhere, and ref chips with long labels truncate
instead of pushing the line past the edge.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A bot's powers came from bots.kind alone, so only the coordinator could
hand work to other bots. bot_types now works like user_types: a row with
no workspace holds everywhere (the coordinator), one with a workspace
only there (a workspace admin), and no row is a worker. bots.kind stays
the legacy marker of the one coordinator for who sees it.
The matrices in src/dict/bot-types-dict.ts say what each type may do,
whom it may direct and who grants it, read by one generic interpreter
(rbac/type-assignment.ts) that userTypeAssignment now wraps too. Every
run reads its powers once (grabBotRunPowers) and the chat tools, task
runs and task tools gate on them instead of kind; a run's powers are its
type's and its user's together.
In the workspace it leads, an admin hands tasks to the workers there
(results relayed back to it), sets their instructions, adds tasks to
their lists and keeps the workspace's context when its user may. Super
admins and admins grant it from the workspace's settings or the chat
header's menu, and the coordinator with set_bot_type. Admins are marked
with a filled green shield beside their name across the workspace, kept
live by pushBotUpdated's admin_workspace_ids.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A bot's identity was one of seven hues, and the hue picked both its colour
and its stone shape. Now its colour is free and its stone is its own:
- `bots.color` holds any `#rrggbb`, `bots.stone` the flat-cut shape it's
drawn on. `bots.hue` stays as the palette column they replaced, read only
as a fallback; `src/scripts/move-bot-colour-to-owners.ts` backfills an
install from it (safe to rerun).
- `src/utils/bot-color.ts` is the only place a colour is validated or
resolved (`resolveBotColor`/`resolveBotStone` carry the old hue forward,
`botColorNeedsPaperFace` flips the eyes to paper on a very dark body), and
`src/utils/bot-stone-props.ts` gives every row its props, so a row saved
before this still renders as it did.
- `BotStone` takes the colour as the body's SVG `fill`, the one documented
exception to the token rule: an arbitrary hex has no token to point at.
`UnreadDot` follows it.
- The picker keeps the palette tiles (still shape and colour together) and
adds a native swatch and a hex field, so a custom colour keeps its stone.
Same place as before: the header avatar's modal and Settings > Bots, for
crew managers. The coordinator stays hue-less.
- A recolour reaches other open tabs through `pushBotUpdated`.