A bot's identity was one of seven hues, and the hue picked both its colour and its stone shape. Now its colour is free and its stone is its own: - `bots.color` holds any `#rrggbb`, `bots.stone` the flat-cut shape it's drawn on. `bots.hue` stays as the palette column they replaced, read only as a fallback; `src/scripts/move-bot-colour-to-owners.ts` backfills an install from it (safe to rerun). - `src/utils/bot-color.ts` is the only place a colour is validated or resolved (`resolveBotColor`/`resolveBotStone` carry the old hue forward, `botColorNeedsPaperFace` flips the eyes to paper on a very dark body), and `src/utils/bot-stone-props.ts` gives every row its props, so a row saved before this still renders as it did. - `BotStone` takes the colour as the body's SVG `fill`, the one documented exception to the token rule: an arbitrary hex has no token to point at. `UnreadDot` follows it. - The picker keeps the palette tiles (still shape and colour together) and adds a native swatch and a hex field, so a custom colour keeps its stone. Same place as before: the header avatar's modal and Settings > Bots, for crew managers. The coordinator stays hue-less. - A recolour reaches other open tabs through `pushBotUpdated`.
35 lines
1.1 KiB
TypeScript
35 lines
1.1 KiB
TypeScript
import type { BotStoneShape } from "@/src/dict/bot-dict";
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import { resolveBotColor, resolveBotStone } from "./bot-color";
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type Params = {
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/**
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* The bot's own colour. Null or missing for the coordinator.
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*/
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color?: string | null;
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stone?: string | null;
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/**
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* The historical palette hue, only for a bot saved before colours were
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* free. Rows from otherwise-typed queries select it as `bot_hue`.
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*/
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hue?: string | null;
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};
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type BotStoneProps = {
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color: string | null;
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stone: BotStoneShape;
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};
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/**
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* The stone props for a bot row: which colour to fill it with and which
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* shape to draw, whether the row carries the new columns or only the
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* palette hue they replaced. Every `<BotAvatar color={...} stone={...} />`
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* call site goes through this, so a row saved before colours were free
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* still renders as it did.
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*/
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export default function botStoneProps({ color, stone, hue }: Params): BotStoneProps {
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return {
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color: resolveBotColor({ color, hue }),
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stone: resolveBotStone({ stone, hue }),
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};
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}
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