A skill is a runbook: a name, a unique slug, a one-line description of when it applies, and the markdown body. A run only ever sees the slug and description (one load_skill tool carries them), and reads the whole body only when it calls the tool, so a long runbook costs nothing until needed. Skills are the third extension kind beside MCP servers and custom tools, on the same botExtensionsSql path, so per-bot, per-workspace and all-bots grants work the same way, and attachDefaultExtensions hands an every-bot skill to new bots. load_skill is a reserved tool name, so a custom tool cannot shadow it, and a built-in wins a clash. Managed on Settings > Skills; ExtensionRow links each kind to its own page and a skill never reports a failure, since nothing connects or runs.
67 lines
2.2 KiB
TypeScript
67 lines
2.2 KiB
TypeScript
import BunSQLite from "@moduletrace/bun-sqlite";
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import attachToAllBots from "./attach-to-all-bots";
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import type { BUN_SQLITE_COBBLE_SKILLS, BunSQLiteTables } from "@/db/types/db";
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import type { SaveSkillRequest } from "@/src/schemas/extension-schema";
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import AppError from "@/src/utils/app-error";
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import grabSkill from "./grab-skill";
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type Params = {
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/**
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* The super admin saving it (checked by the caller).
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*/
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user_id: number | string;
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data: SaveSkillRequest;
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};
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/**
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* Adds or edits a skill and returns its id. Slugs are unique: a bot loads a
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* skill by its slug, so two skills can't answer to the same one.
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*/
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export default async function saveSkill({ user_id, data }: Params) {
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const clash = (
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await BunSQLite.sql<{ id: number }>({
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sql: `SELECT id FROM skills WHERE slug = ? AND id != ?`,
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values: [data.slug, data.skill_id || 0],
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})
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).payload?.[0];
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if (clash) throw new AppError(`Another skill already uses the slug ${data.slug}.`);
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const fields = {
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name: data.name,
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slug: data.slug,
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description: data.description,
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body: data.body,
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enabled: data.enabled ? 1 : 0,
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all_bots: data.all_bots ? 1 : 0,
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} as const;
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if (data.skill_id) {
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const skill = await grabSkill({ skill_id: data.skill_id });
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const res = await BunSQLite.update<BUN_SQLITE_COBBLE_SKILLS, (typeof BunSQLiteTables)[number]>({
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table: "skills",
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targetId: skill.id,
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data: fields,
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});
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if (!res.success) throw new Error(`Couldn't save the skill: ${res.msg}`);
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if (data.all_bots && !skill.all_bots) await attachToAllBots({ kind: "skill", id: skill.id });
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return skill.id;
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}
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const res = await BunSQLite.insert<BUN_SQLITE_COBBLE_SKILLS, (typeof BunSQLiteTables)[number]>({
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table: "skills",
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data: [{ ...fields, user_id: Number(user_id) }],
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});
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const id = res.singleRes?.id || res.postInsertReturn?.insertId;
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if (!res.success || !id) throw new Error(`Couldn't add the skill: ${res.msg}`);
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if (data.all_bots) await attachToAllBots({ kind: "skill", id: Number(id) });
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return Number(id);
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}
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