Files
cobble/src/functions/backend/db/extensions/save-skill.ts
T
tben 08d02e6033 Give bots skills: runbooks they load when a job matches
A skill is a runbook: a name, a unique slug, a one-line description of when
it applies, and the markdown body. A run only ever sees the slug and
description (one load_skill tool carries them), and reads the whole body
only when it calls the tool, so a long runbook costs nothing until needed.

Skills are the third extension kind beside MCP servers and custom tools, on
the same botExtensionsSql path, so per-bot, per-workspace and all-bots
grants work the same way, and attachDefaultExtensions hands an every-bot
skill to new bots. load_skill is a reserved tool name, so a custom tool
cannot shadow it, and a built-in wins a clash.

Managed on Settings > Skills; ExtensionRow links each kind to its own page
and a skill never reports a failure, since nothing connects or runs.
2026-10-22 12:31:42 +01:00

67 lines
2.2 KiB
TypeScript

import BunSQLite from "@moduletrace/bun-sqlite";
import attachToAllBots from "./attach-to-all-bots";
import type { BUN_SQLITE_COBBLE_SKILLS, BunSQLiteTables } from "@/db/types/db";
import type { SaveSkillRequest } from "@/src/schemas/extension-schema";
import AppError from "@/src/utils/app-error";
import grabSkill from "./grab-skill";
type Params = {
/**
* The super admin saving it (checked by the caller).
*/
user_id: number | string;
data: SaveSkillRequest;
};
/**
* Adds or edits a skill and returns its id. Slugs are unique: a bot loads a
* skill by its slug, so two skills can't answer to the same one.
*/
export default async function saveSkill({ user_id, data }: Params) {
const clash = (
await BunSQLite.sql<{ id: number }>({
sql: `SELECT id FROM skills WHERE slug = ? AND id != ?`,
values: [data.slug, data.skill_id || 0],
})
).payload?.[0];
if (clash) throw new AppError(`Another skill already uses the slug ${data.slug}.`);
const fields = {
name: data.name,
slug: data.slug,
description: data.description,
body: data.body,
enabled: data.enabled ? 1 : 0,
all_bots: data.all_bots ? 1 : 0,
} as const;
if (data.skill_id) {
const skill = await grabSkill({ skill_id: data.skill_id });
const res = await BunSQLite.update<BUN_SQLITE_COBBLE_SKILLS, (typeof BunSQLiteTables)[number]>({
table: "skills",
targetId: skill.id,
data: fields,
});
if (!res.success) throw new Error(`Couldn't save the skill: ${res.msg}`);
if (data.all_bots && !skill.all_bots) await attachToAllBots({ kind: "skill", id: skill.id });
return skill.id;
}
const res = await BunSQLite.insert<BUN_SQLITE_COBBLE_SKILLS, (typeof BunSQLiteTables)[number]>({
table: "skills",
data: [{ ...fields, user_id: Number(user_id) }],
});
const id = res.singleRes?.id || res.postInsertReturn?.insertId;
if (!res.success || !id) throw new Error(`Couldn't add the skill: ${res.msg}`);
if (data.all_bots) await attachToAllBots({ kind: "skill", id: Number(id) });
return Number(id);
}