The longest runbook a skill may save and how much of it load_skill hands back are now set on Settings > General (skill_body_max_chars, skill_body_shown_chars), defaulting to AppData.SkillBodyMaxChars and SkillBodyShownChars. Saving, confirming and proposing a skill check the install's limit; a skill saved before it was lowered can still be toggled. Co-Authored-By: Claude Opus 5.5 <[email protected]>
138 lines
5.0 KiB
TypeScript
138 lines
5.0 KiB
TypeScript
import { useState } from "react";
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import fetchApi from "@moduletrace/twui/utils/fetch/fetchApi";
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import type { APIResponseObject } from "@moduletrace/bunext/types";
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import Form from "@moduletrace/twui/form/Form";
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import Input from "@moduletrace/twui/form/Input";
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import Stack from "@moduletrace/twui/layout/Stack";
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import type { SkillLimitsOverview } from "@/src/types";
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import SettingsSaveBar from "../../(partials)/settings-save-bar";
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type Props = {
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limits?: SkillLimitsOverview | null;
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};
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/**
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* The longest runbook a skill may save and how much of it a bot reads at
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* once, saved on its own without a reload. Zero puts the code's default
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* back for that one.
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*/
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export default function SkillLimitsForm({ limits }: Props) {
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const [overview, setOverview] = useState(limits || undefined);
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const [dirty, setDirty] = useState(false);
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const [body_max_chars, setBodyMaxChars] = useState(String(limits?.body_max_chars ?? ""));
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const [body_shown_chars, setBodyShownChars] = useState(String(limits?.body_shown_chars ?? ""));
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/**
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* The inputs only read `defaultValue` when they mount, so discarding or
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* saving remounts them with the saved numbers.
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*/
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const [form_key, setFormKey] = useState(0);
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const [loading, setLoading] = useState(false);
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const [status, setStatus] = useState<{
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msg?: string;
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error?: boolean;
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success?: boolean;
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}>();
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const save = async () => {
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if (!window.confirm("Save the skill limits?")) return;
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setLoading(true);
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setStatus(undefined);
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const res = await fetchApi<{}, APIResponseObject<SkillLimitsOverview>>(
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"/api/admin/settings/skill-limits",
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{
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method: "POST",
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body: {
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body_max_chars: Number(body_max_chars) || 0,
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body_shown_chars: Number(body_shown_chars) || 0,
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},
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},
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).catch(() => null);
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setLoading(false);
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if (!res?.success || !res.singleRes) {
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setStatus({
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error: true,
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msg: res?.msg || `Couldn't save the limits.`,
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});
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return;
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}
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setOverview(res.singleRes);
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setBodyMaxChars(String(res.singleRes.body_max_chars));
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setBodyShownChars(String(res.singleRes.body_shown_chars));
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setFormKey((key) => key + 1);
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setDirty(false);
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setStatus({
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success: true,
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msg: `Saved: runbooks up to ${res.singleRes.body_max_chars} characters, ${res.singleRes.body_shown_chars} read at once.`,
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});
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};
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const discard = () => {
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setBodyMaxChars(String(overview?.body_max_chars ?? ""));
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setBodyShownChars(String(overview?.body_shown_chars ?? ""));
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setFormKey((key) => key + 1);
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setDirty(false);
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setStatus(undefined);
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};
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return (
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<Form
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onSubmit={(event) => {
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event.preventDefault();
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save().catch(() => {});
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}}
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className="w-full gap-3! items-stretch"
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>
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<Stack className="w-full gap-3! items-stretch">
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<Input
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key={`max-${form_key}`}
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label="Longest runbook"
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type="number"
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min={0}
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max={overview?.max}
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step={1}
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numberText
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rawNumber
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defaultValue={body_max_chars}
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onChange={(event) => {
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setBodyMaxChars(event.target.value);
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setDirty(true);
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setStatus(undefined);
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}}
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suffix={`characters`}
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info={`How long a skill's runbook may be when it's saved or proposed. A skill already longer keeps working until its runbook is edited. 0 uses the default (${overview?.body_max_default ?? ""}).`}
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/>
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<Input
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key={`shown-${form_key}`}
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label="Runbook a bot reads at once"
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type="number"
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min={0}
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max={overview?.max}
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step={1}
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numberText
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rawNumber
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defaultValue={body_shown_chars}
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onChange={(event) => {
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setBodyShownChars(event.target.value);
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setDirty(true);
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setStatus(undefined);
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}}
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suffix={`characters`}
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info={`How much of a runbook a bot gets when it loads the skill; past that it's cut and the bot is told so. All of it goes into the model's context. 0 uses the default (${overview?.body_shown_default ?? ""}).`}
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/>
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</Stack>
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<SettingsSaveBar
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dirty={dirty}
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loading={loading}
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status={status}
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save_label="Save limits"
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onDiscard={discard}
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/>
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</Form>
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);
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}
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