- Bots get continue_in_new_session: the bot writes a title and summary, the session closes for good (read-only) and the new one opens with the summary as a "Carried over from the last session" message that links back to the old session. - Continue in new session (conversation menu, sessions modal) and the automatic rollover at the session length do the same; New session now starts a fresh, unlinked session. - Session length is an app setting in Settings > General. - ?session_id= opens a session; a carried-over one shows a bar linking to where the conversation went on instead of the composer. - The thread can open the previous session above the current one (shown only, never in the prompt), and replies get search_past_sessions and read_past_session. - Sessions are named from their opening messages, not their latest, and a carried summary is labelled as the earlier session's. Co-Authored-By: Claude Opus 5.5 <[email protected]>
247 lines
5.3 KiB
TypeScript
247 lines
5.3 KiB
TypeScript
/**
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* The palette a bot starts from: a suggested colour and the stone shape that
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* goes with it. A bot's colour is free (any `#rrggbb`), so these are only
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* the tiles the picker offers and the colours a new bot is given. Shape is
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* stored separately (`bots.stone`), so a custom colour keeps its stone.
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*/
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export const BotHues = [
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{
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title: "Ember",
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value: "ember",
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color: "#e4572e",
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},
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{
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title: "Amber",
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value: "amber",
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color: "#e9a23b",
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},
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{
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title: "Moss",
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value: "moss",
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color: "#7fae3c",
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},
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{
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title: "Teal",
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value: "teal",
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color: "#16a394",
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},
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{
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title: "Cobalt",
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value: "cobalt",
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color: "#3b7dd8",
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},
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{
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title: "Violet",
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value: "violet",
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color: "#7c5cd6",
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},
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{
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title: "Rose",
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value: "rose",
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color: "#d6538c",
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},
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] as const;
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/**
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* Historical palette name. Kept for `bots.hue`, which is only read as a
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* fallback for a bot saved before `color` and `stone` existed.
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*/
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export type BotHue = (typeof BotHues)[number]["value"];
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/**
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* The stone shapes. One flat cut each, from the handoff icon set. Shape is
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* the bot's own, independent of its colour.
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*/
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export const BotStoneShapes = [
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{
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title: "Ember stone",
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value: "ember",
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},
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{
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title: "Amber stone",
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value: "amber",
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},
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{
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title: "Moss stone",
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value: "moss",
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},
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{
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title: "Teal stone",
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value: "teal",
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},
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{
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title: "Cobalt stone",
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value: "cobalt",
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},
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{
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title: "Violet stone",
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value: "violet",
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},
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{
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title: "Rose stone",
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value: "rose",
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},
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] as const;
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export type BotStoneShape = (typeof BotStoneShapes)[number]["value"];
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export const BotKinds = [
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{
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title: "Worker",
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value: "worker",
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},
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{
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title: "Coordinator",
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value: "coordinator",
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},
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] as const;
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export type BotKind = (typeof BotKinds)[number]["value"];
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/**
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* Every user has exactly one coordinator, created with the account. It
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* coordinates the crew and hands work to the other bots.
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*/
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export const CoordinatorBotName = "Coordinator";
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/**
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* The `app_settings` key holding the install-wide text appended to every
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* bot's prompt, right after its own core instructions.
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*/
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export const BotSystemPromptAppendSettingKey = "bot_system_prompt_append";
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/**
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* The `app_settings` key holding the install's own limit on the tool turns
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* one chat reply may take. Unset means `AppData.BotReplyMaxToolSteps`.
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*/
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export const BotReplyMaxToolStepsSettingKey = "bot_reply_max_tool_steps";
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/**
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* The `app_settings` key holding how many messages a session takes before
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* the next user message starts a new one. Unset means
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* `AppData.BotSessionMaxMessages`.
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*/
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export const BotSessionMaxMessagesSettingKey = "bot_session_max_messages";
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/**
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* A bot's face is its status. There are no badges or spinners.
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*/
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export const BotFaces = [
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{
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title: "Idle",
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value: "idle",
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},
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{
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title: "Working",
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value: "working",
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},
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{
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title: "Done",
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value: "done",
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},
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{
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title: "Asleep",
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value: "asleep",
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},
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{
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title: "Needs you",
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value: "needs-you",
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},
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] as const;
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export type BotFace = (typeof BotFaces)[number]["value"];
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export const BotMessageAuthors = [
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{
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title: "Bot",
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value: "bot",
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},
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{
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title: "User",
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value: "user",
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},
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] as const;
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export type BotMessageAuthor = (typeof BotMessageAuthors)[number]["value"];
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/**
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* The emoji a message can be reacted with. Kept small and fixed, so the
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* picker stays a row and every reaction reads the same everywhere.
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*/
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export const BotMessageReactions = [
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{
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title: "Like",
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value: "👍",
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},
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{
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title: "Love",
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value: "❤️",
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},
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{
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title: "Laugh",
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value: "😂",
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},
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{
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title: "Surprised",
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value: "😮",
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},
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{
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title: "Sad",
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value: "😢",
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},
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{
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title: "Celebrate",
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value: "🎉",
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},
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] as const;
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export type BotMessageReactionEmoji = (typeof BotMessageReactions)[number]["value"];
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export const BotTaskStatuses = [
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{
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title: "Active",
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value: "active",
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},
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{
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title: "Done",
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value: "done",
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},
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] as const;
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export type BotTaskStatus = (typeof BotTaskStatuses)[number]["value"];
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/**
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* A conversation (one bot, in its own chat or one workspace) is split into
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* sessions so no single history grows without bound. One is active per
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* conversation; closed ones can be browsed and reopened.
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*/
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export const BotSessionStatuses = [
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{
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title: "Active",
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value: "active",
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},
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{
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title: "Closed",
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value: "closed",
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},
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] as const;
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export type BotSessionStatus = (typeof BotSessionStatuses)[number]["value"];
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export const BotTaskStepStates = [
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{
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title: "Done",
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value: "done",
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},
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{
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title: "Active",
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value: "active",
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},
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{
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title: "Pending",
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value: "pending",
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},
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] as const;
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export type BotTaskStepState = (typeof BotTaskStepStates)[number]["value"];
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