The thinking row and the header menu both carry Stop while a bot has work open for the user anywhere: every pending or processing job of that bot in their conversations is failed as stopped, its task closed, a Stopped step recorded and one closing message posted per session, so the thread stops waiting and the bot goes idle. The handler running the job is aborted from this process through a registry, so a job stuck waiting on a model stops at once instead of on its next heartbeat, and a late face change after the abort is dropped. The release stage is now said in the app too: Settings > General reports "Cobble v0.1.5 (alpha)" next to development, and the README and RELEASING.md say what alpha means for installs.
83 lines
2.9 KiB
TypeScript
83 lines
2.9 KiB
TypeScript
import type { BUN_SQLITE_COBBLE_BOT_MESSAGES } from "@/db/types/db";
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import type { BotFaceChange } from "@/src/functions/backend/db/bots/set-bot-face";
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import { logError } from "@/src/functions/backend/logger";
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import notifyBotMessage from "@/src/push/notify-bot-message";
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import notifyBotFace from "@/src/push/notify-bot-face";
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import pushBotUpdated from "./push-bot-updated";
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import pushToSessionUser from "./push-to-session-user";
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type Params = {
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bot_id: number | string;
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message?: BUN_SQLITE_COBBLE_BOT_MESSAGES | null;
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/**
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* A face change (`setBotFace`), pushed to the user it's for.
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*/
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bot?: BotFaceChange | null;
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/**
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* A job's result reported to the bot that handed it over
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* (`relayJobToRequester`): a message in that bot's conversation.
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*/
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relay?: { bot_id: number; message: BUN_SQLITE_COBBLE_BOT_MESSAGES } | null;
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/**
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* Skip the push notification, keeping only the live send. For a message
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* the user just caused themselves (stopping the bot): they are looking
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* at the app, and one notification per conversation would be noise.
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*/
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quiet_push?: boolean;
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};
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/**
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* Pushes a new bot message to the open tabs of the user whose
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* conversation it's in, and a face change to the user it's for
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* (`pushBotUpdated`). A relayed report
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* goes to the conversation it was posted in. Best effort: a push that
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* fails is logged and never fails the job that made the change.
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*/
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export default async function pushBotNotice({ bot_id, message, bot, relay, quiet_push }: Params) {
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try {
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await push({ bot_id, message, bot, relay, quiet_push });
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} catch (error) {
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await logError({
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title: "Bot notice wasn't pushed",
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error,
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metadata: { bot_id, message_id: message?.id || null },
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}).catch(() => {});
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}
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}
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async function push({ bot_id, message, bot, relay, quiet_push }: Params) {
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if (message) {
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await pushToSessionUser({
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session_id: message.session_id,
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data: { event: "server:bot-message", data: message },
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});
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/**
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* Not waited on: a push service's latency must not slow the job.
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*/
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if (!quiet_push) void notifyBotMessage({ message });
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}
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if (relay) {
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await pushToSessionUser({
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session_id: relay.message.session_id,
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data: { event: "server:bot-message", data: relay.message },
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});
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if (!quiet_push) void notifyBotMessage({ message: relay.message });
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}
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if (bot) {
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await pushBotUpdated({ bot_id: bot.id || bot_id, user_id: bot.user_id });
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/**
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* A message that carries needs-you already notified; this is the
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* face-only case (a task running into something only the user
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* can solve).
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*/
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if (!message && bot.face == "needs-you") {
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void notifyBotFace({ bot });
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}
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}
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}
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