- Computers get CPUs and memory (default 1 CPU, 2 GB), set at creation and editable; new resources stop, remove and recreate the container, its home dir kept. Every computer container has a docker health check and stays "creating" until it passes; only healthy computers are reached, by hostname, else by their IP on the network (dev outside docker). - Docker is required: the app creates the cobble network on startup and exits without docker. - Production container: deploy/run-app-container.sh mounts .env, the data dir and the docker socket; the database (DB_DIR), media, computers' homes and bun-sqlite's live schema now live on the data volume. - Settings pages for bots, workspaces, computers and users, sharing list components; bots can be deleted; users are created with a password and confirmation, edited and deleted through RBAC-gated APIs. - User types trimmed to super_admin, admin, member, read_only and revoked; admins manage members. UserAvatar shows profile photos from the user row. Co-Authored-By: Claude Opus 5.5 <[email protected]>
111 lines
3.7 KiB
TypeScript
111 lines
3.7 KiB
TypeScript
import BunSQLite from "@moduletrace/bun-sqlite";
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import type {
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BUN_SQLITE_COBBLE_COMPUTERS,
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BUN_SQLITE_COBBLE_CONTAINERS,
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BunSQLiteTables,
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} from "@/db/types/db";
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import { AppData } from "@/src/data/app-data";
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import type { ComputerKind } from "@/src/dict/computer-dict";
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import grabEnv from "../envs/grab-env";
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import provisionComputer from "./provision-computer";
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type Params = {
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user_id: number | string;
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name: string;
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description?: string;
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/**
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* `main` only for the owner's one main computer (`ensureMainComputer`).
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*/
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kind?: ComputerKind;
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/**
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* CPU cores its container may use. Defaults to `AppData.ComputerDefaultCpus`.
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*/
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cpus?: number;
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/**
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* Its container's memory limit in MB. Defaults to
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* `AppData.ComputerDefaultMemoryMb`.
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*/
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memory_mb?: number;
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};
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/**
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* Records a new computer for the user and its container
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* (`<AppData.ComputerContainerPrefix>-<id>`), then sets the container up
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* in the background (`provisionComputer`). Returns the computer at once,
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* still `creating`, and the setup to await when the caller must (a CLI
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* script). Its resources (`cpus`, `memory_mb`) are saved on the computer
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* and applied to its container whenever it is set up. The main computer of a server that reaches it at
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* `MAIN_COMPUTER_URL` (a dev server) gets no container of its own.
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*/
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export default async function createComputer({
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user_id,
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name,
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description,
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kind = "sandbox",
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cpus = AppData.ComputerDefaultCpus,
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memory_mb = AppData.ComputerDefaultMemoryMb,
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}: Params) {
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const external = kind == "main" && Boolean((await grabEnv({ key: "MAIN_COMPUTER_URL" }))?.trim());
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const container_res = await BunSQLite.insert<
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BUN_SQLITE_COBBLE_CONTAINERS,
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(typeof BunSQLiteTables)[number]
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>({
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table: "containers",
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data: [
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{
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name: `${AppData.ComputerContainerPrefix}-pending-${Date.now()}`,
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purpose: "computer",
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network: AppData.DockerNetworkName,
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port: AppData.ComputerPort,
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image: AppData.ComputerImage,
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status: external ? "unknown" : "creating",
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},
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],
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});
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const container_id = container_res.singleRes?.id || container_res.postInsertReturn?.insertId;
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if (!container_res.success || !container_id) {
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throw new Error(`Couldn't record the computer's container: ${container_res.msg}`);
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}
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const computer_res = await BunSQLite.insert<
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BUN_SQLITE_COBBLE_COMPUTERS,
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(typeof BunSQLiteTables)[number]
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>({
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table: "computers",
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data: [
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{
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user_id: Number(user_id),
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container_id: Number(container_id),
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name,
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description: description || undefined,
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kind,
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cpus,
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memory_mb,
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},
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],
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});
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const computer_id = computer_res.singleRes?.id || computer_res.postInsertReturn?.insertId;
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if (!computer_res.success || !computer_id) {
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await BunSQLite.sql({ sql: `DELETE FROM containers WHERE id = ?`, values: [container_id] });
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throw new Error(`Couldn't create the computer: ${computer_res.msg}`);
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}
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const container_name = `${AppData.ComputerContainerPrefix}-${computer_id}`;
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await BunSQLite.sql({
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sql: `UPDATE containers SET name = ?, hostname = ? WHERE id = ?`,
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values: [container_name, container_name, container_id],
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});
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const provisioning = external
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? Promise.resolve()
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: provisionComputer({ computer_id: Number(computer_id), fresh: true });
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return { computer_id: Number(computer_id), provisioning };
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}
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