A bot's identity was one of seven hues, and the hue picked both its colour and its stone shape. Now its colour is free and its stone is its own: - `bots.color` holds any `#rrggbb`, `bots.stone` the flat-cut shape it's drawn on. `bots.hue` stays as the palette column they replaced, read only as a fallback; `src/scripts/move-bot-colour-to-owners.ts` backfills an install from it (safe to rerun). - `src/utils/bot-color.ts` is the only place a colour is validated or resolved (`resolveBotColor`/`resolveBotStone` carry the old hue forward, `botColorNeedsPaperFace` flips the eyes to paper on a very dark body), and `src/utils/bot-stone-props.ts` gives every row its props, so a row saved before this still renders as it did. - `BotStone` takes the colour as the body's SVG `fill`, the one documented exception to the token rule: an arbitrary hex has no token to point at. `UnreadDot` follows it. - The picker keeps the palette tiles (still shape and colour together) and adds a native swatch and a hex field, so a custom colour keeps its stone. Same place as before: the header avatar's modal and Settings > Bots, for crew managers. The coordinator stays hue-less. - A recolour reaches other open tabs through `pushBotUpdated`.
25 lines
669 B
TypeScript
25 lines
669 B
TypeScript
import type { ComponentProps } from "react";
|
|
import { BotHues } from "@/src/dict/bot-dict";
|
|
import BotStone from "./bot-stone";
|
|
|
|
type Props = {
|
|
icon_size?: number;
|
|
img_props?: Pick<ComponentProps<"svg">, "className">;
|
|
};
|
|
|
|
/**
|
|
* The Cobble mark: the ember stone. Source of truth is
|
|
* `public/logos/logo.svg` (copied from `public/brand/icons/ember.svg`).
|
|
*/
|
|
export default function LogoIcon({ icon_size = 40, img_props }: Props) {
|
|
return (
|
|
<BotStone
|
|
color={BotHues[0].color}
|
|
stone={BotHues[0].value}
|
|
size={icon_size}
|
|
label="Logo Icon"
|
|
className={img_props?.className}
|
|
/>
|
|
);
|
|
}
|